About Me


Hey! I'm a programmer, I mainly program games but do venture out to program libraries as well. I have quite a lot of experience with C++

Since I've worked solo most of my time programming I have quite a bit of all round experience when it comes to game development, such as designing, making pixel art and making UI

My goal is and always has been to make something that anyone can enjoy, gamers and programmers alike

Education


I am currently studying for an Advanced Diploma in Game Development and Programming at AIE
And I have already achieved a Diploma of IT and a Diploma of Screen and Media as a prerequisite
During my study I have worked with designers and artists to make games, as well as writing technical documentation for my projects

Projects

This is a list of projects I have worked on, including personal projects and ones I made during my education

Lost Engine

This is a personal project I've been working on. The goal of the project is to be as easily accessible as raylib while still having the ability to do complex graphical and audio techniques. It is written in C++
I am currently working on a complete rework of how this engine works! Improving all systems immensely

Cyber Samurai

This game was my major production in my course at AIE, I worked as the sole programmer in a team of 5 people over the course of 2 terms. I used C++, Blueprint and UMG with UE5. I worked on and designed all UI in the game

Lost Audio

Lost Audio is a component on the Lost Engine, I wrote it myself in C++ using RtAudio as the basis for the audio engine. I wrote complete documentation for it, and it is my first complete library

Pixie Lights

This game was made in a 48 hour game jam, I worked as the sole programmer in a team of 7. It was made using UE5 and Blueprint, with some advanced graphical techniques for the lights

Power Squared

I made this game in the span of 2 weeks using UE5 and Blueprint. It was my first game made using Unreal Engine
It was ported to android with full touchscreen support as a part of a project

Cat Purrgler

This game was my minor production in my course at AIE, I worked with another programmer in a team of 6 during it's development. I used Blueprint with UE5